My solution to Reduce Air and Tank spam - PlanetSide Universe
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Old 2012-12-27, 05:30 AM   [Ignore Me] #1
FuzzyandBlue
Corporal
 
My solution to Reduce Air and Tank spam


The first paragraph is a bit of a rant you can skip it if you want.

I spent a couple of weeks trying to convince my brother to play Planetside, He liked the game and we spent a couple of nights playing. On our third night every single outpost, tower and facility that had more than a few guys fighting over it was HE tanks, Dalton/Zepher Libs and a few Lightnings. There was no point in playing infantry. This happened every time we tried to play; Tanks on the hills and Libs in the sky raining high explosive death on any of us who had the audacity to play infantry. As a new player he got frustrated and stopped playing. I am certain his experience is not unique.

Now that my rant is over I want to throw an idea at anyone who cares to read. In my opinion the biggest problem with Vehicles in this game is not how strong they are. It lies more in just how many of them there can be. I have been in more than one fight where there are more player in tanks than players playing infantry. Nothing makes me want to quit more than dropping into a fight where there are 40 Mags sitting on a hill sniping infantry. So the question lies in how do we reduce the number of vehicles without screwing over those who want to be dedicated tankers or pilots?

My answer is three parts: 1. Make the number of resources required to pull a vehicle scale with how upgraded it is. If I decide to pull my Vanguard that has all four utility slots full it is going to take all 750 of my resources. Same goes for Libs and ESFs. 2. Reduce the resources gained passively from territories by 50-75%. 3. Link resource gain directly to how you are playing. For example if I am in a tank I gain Mechanized resources. The same thing goes for infantry and air.

Part three is the most critical in my opinion. It should allow good Tankers, Pilots and Gunners to Pull the Vehicles they want as often as they can.
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