Re: Huge Outfits and PlanetSide 2
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I just want to pose a couple of questions to the community as a whole. If anyone is offended by these questions, I apologize in advance.
1) What exactly is the operational definition of a Zergfit? It seems that some large outfits are zergfits, while others aren't. How does one define Zergfit?
2) In an MMO/FPS where it is strictly PvP, how come so many players get dysregulated over the "size always matters" concept. One of the main draws to PS2 is the fact it isn't instanced small squad combat. It appears that PS2 is trying to offer something different from the status quo which is a good thing.
3) How do we know that small changes designed to assist small outfits won't have revenge effects that large outfits may actually benefit more.
4) To piggyback on question 3, what can small outfits do that large outfits cannot do?
Reason being is that I am in a medium sized outfit, we are selective of our outfit members, and at the same time we will open our squads to the public save during ops nights. We have 3 capped Waterson a few, and have held indar for the past 2 weeks with strong coordination amongst other outfits on Waterson.
Is Waterson simply Zerg free? Because we have come across large forces before. Or do we as an outfit and as alliance, have enough skill and tact to compete against large forces, by adding both quantity and quality to our forces.
Sentinels experiences a large amount of success, yet we don't have 1600 members. there are times when we do get smacked as well, but for the most part when we want to take something, we find a way to do it.
I am just curious what separates us from those outfits who are around the same size and may not be getting as much success.
I mean I get that large outfits can sometimes be frustrating for smaller ones, however if they truly are without skill, than a semi-organized small outfit alliance should be able to conquer them quickly. The Zerg is fickle, and I find that they are easy to break if you can smack down a few waves.
Last edited by FireWater; 2012-12-30 at 05:13 PM.
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