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2013-01-01, 01:21 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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proposal
1 AA turrets lethal out to 250 meters and useless beyond. 2 Libs lethal up to 300 meters and useless beyond 3 ESF only have A2A style weapons and a slow ROF but powerful tank buster AP shells - no AOE and no scattershot. 4/5 -Improve the ability of AA ability of the Basilisk to be moderately effective against aircraft inside 200 meters. -Make the Walker into to a slightly more powerful basilisk with a range of 350 meters(like a Basilisk it could be used on all targets). 5 Slightly improve the damage from rifles against aircraft 6 Nerf the range on the Burster to 350 meters result 1 Attacking ground troops becomes more dangerous and and something that required a more coordinated attack effort by air. 2 Makes air safer from ground if when they arent making attacks 3 Makes the Walker more useful 4 Ground troops feel less like sitting ducks Libs should be very powerful against ground troops - but they should also be in danger durring attack runs. With this change they would be forced to use some tactics and group maneuvers so they are not picked off one by one. Also Libs would be less able to do high altitude sniping on infantry away from the main battle. ESF would more more into the role we used to give fighter planes. They would primarily be for A2A and for tank busting. they would be safer in general from the ground. But they would be more vulnerable to normal ground fire if they decided to come in close for tank busting. Turrets would be useful but only for defending locally. Ground based AA(mobile) would not be especially powerful but it would be much more common. EDIT: I forgot Galaxies. Make them cheaper end tougher. The more Galaxies we use in the game the more fun the game is for everyone.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-01-01 at 01:30 PM. |
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