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2013-01-01, 08:37 PM | [Ignore Me] #1 | ||
PlanetSide 2 Version:
NC (Albatros): With hard hit doctrine, I think it should be different as compared to Sparrow. Clip Size: 1 big mother****ing missile Damage: High The way it works: You lock on, you fire, you reload Lockon Mechanic: Fire and forget. Missile speed: Low Upgrades: Missile Speed Lock-on time Reload Speed Flares reaction: Wandering off VS (Starfire) Obviously... Minus the plasma burn effect. Clip Size: 6 projectiles Damage: Moderate The way it works: You empty the clip, projectile after projectile. Lockon Mechanic: Lock-on maintainance Missile speed: Medium Upgrades: Clip Size Lock-on time Reload Speed Flares reaction: Wandering off, until lockon retainment TR (Swarm) With Burster being Common Pool, TR need a new weapon. Clip Size: 9 small missiles Damage: Low The way it works: You hold your mouse button to quickly empty the clip Lockon Mechanic: Fire and forget. Missile speed: High Upgrades: Clip Size Lock-on time Reload Speed Flares reaction: All missiles explode by hitting each other at the flares. Visuals: Albatros: Patriot Launch - YouTube Starfire: Really? Swarm: Crysis 2 | SWARMER & JAW Gameplay (Campaign) - YouTube |
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