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PSU: What do you mean I cant kill a Tank with a Pistol?
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2013-01-04, 07:43 AM | [Ignore Me] #1 | ||
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Here's my suggestion to balance Infantry - Ground - Air units.
Infantry Jamming Devices: The current imbalances stem from unequal one-to-one functions. Air and Vehicles can kill pretty much everything easily. Infantry can't. Give infantry (except HA and Maxes) a base weapon that can fire sticky jamming devices unto vehicles. Against tanks: - cooldown 3 minutes. - The device must successfully hit to stick - Disables tank firing for 20 seconds. - sidegrade disables movement for 20 seconds. (Magrider balance ) - sidegrade slows down movement by 50% and make aim highly inaccurate for 20 seconds. - Players can remove the jamming bug (by pressing E). - Jamming bug has a base 60% chance of exploding while being removed (thereby killing the player removing it and damaging the vehicle) - Players can cert to lower the chance to 50%, 40%, and 30% Againsts Air: - cooldown 3 minutes - The device must successfully hit to stick. - The device is harder to hit at longer range. - Disables firing for 2 minutes. - Players can remove the jamming bug (by pressing E). - Jamming bug has a base 70% chance of exploding while being removed (similar to tanks). - Players can cert to lower the chance to 60%, 50%. Spawn Room AOE jamming: - Device sticking out of the roof - Destructible but repairable from the inside. - Cooldown of 1 minute. - When fired, any aircraft around the cone on top of building will have their fire disabled and their movement slowed down for 2 minutes. - Being hit the 2nd time while still jammed will disable the engine, making them plunge down. - Upgradeable range: Infantry can spend infantry points on the device to increase the range for a certain period of time. Open field constructible AA AOE Jamming. - Allow Engineers to build these anywhere outside buildings. - Similar to the Spawn Room AOE jamming device. - Destructible/Repairable like a turret (but much more durable) - Other players can spend infantry points to increase range. - Can be used by other players. There you go, a balanced combined arms gameplay. |
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