Why TR do not have their faction trait of the highest ROF.
"TR High ROF Weapons are not in the game yet."
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- TR, you want your fastest ROF weapons? You will be paying $7 each for them.
Wait, what?
Here is the FNO link.
www.twitch.tv/planetside2/b/354087896?t=2h11m57s
Another question was about homogenization here:
www.twitch.tv/planetside2/b/354087896?t=2h18m50s
It is just really sad that TR are kind of getting screwed here since the VS/NC share our high ROF trait...
They want factions to keep their traits... Okay... Where are the TR weapon traits? VS have their accuracy and no bullet drop, etc. NC have their hard hitting 200dmg weapons with lower ROF... Even the VS/NC have the fastest firing carbine and we get one TRV that is the fastest assault rifle by 45 ROF.. All others are the same ROF as TR.. Oh yeah, we have the repeater pistol...
Here is an image of the weapon stats sorted by highest rate of fire.
http://img10.imageshack.us/img10/6051/untitl2edo.jpg
Weapons Stats if you are curious:
http://ps2.dynet.com
So, how do you fix this? You have several weapons with the faction traits and they stay true to that. If they have weapons that go into another factions territory, make it a common pool Nanite Systems (NS) weapon.
This post isn't really about whining about TR or saying nerf or buff weapons. It is about specific faction traits that seem to be common in NC/VS weapons with the TR not having anything unique. It is not about the amount of guns the NC/VS have with a higher ROF or equal, it is about the only real unique thing is that our carbines and assault rifles have 10 extra rounds... That right now is our only unique trait. I made a post on reddit and the PS2 forums but it seems to be full of people who could care less about the archetypes.
http://www.reddit.com/r/Planetside/c...s_rof_trait_is
http://forums.station.sony.com/ps2/i...weapons.76086/