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2013-01-11, 07:04 AM | [Ignore Me] #15 | ||
Contributor Second Lieutenant
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I really like the ideas of the OP. Nevertheless there is still a missing aspect:
PS2 should really support teamplay and therefore give incentives for fullfilling every task your comander wants you to do. Lets take a closer look at some examples: 1) Your squad is holding the capture point at a small outpost. The enemy forces are coming from the south. Your squadcomander order you to cover the back of team because it could be possible that some enemies sneak around. You take your duty serious and kill each of the two sneaky cloackers approching from the north. you get 300 xp for fullfilling your task on the battlefield perfectly by saving the asses of your squad. In the meantime each of your squad members get 1000 xp for killwhoring the main enemy forces in the south. Is that fair? No it isn't! You should get a fair share of the xp your squad gathered! -> Therefore i suggest to introduce SHARED SQUAD XP 2) You are standing at the warpgate and a guy in the localchat yells that he really needs a guy to handle the Walker AA tertiary gun at his lib. You decide to help this guy and hop in the lib. After a quater of an hour you have killed 4 ESF and saved the asses of the pilot and his main gunner several times. You got around 500 xp but the main gunner could kill 40 guys during the same time. The pilot/owner of the lib get his share of your and the main gunner's xp but you get nothing from them. Is that fair? No it isn't! You should get a fair share of the xp your vehicle gathered! (Every vec with more than one seat has this problem, e.g. mbt or sundy. Only the owern get xp form the gunner. Everbody else inside the vec get nothing back. -> Therefore i suggest to introduce SHARED VEHICLE XP By the way: shared squad xp as well as shared vec xp were implemented in ps1 and it worked fantastic. What do you think about these suggestions? Last edited by Mox; 2013-01-11 at 07:07 AM. |
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dynamic, experience, patch |
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