Re: A new metric for player skill.
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For the sake of trying to define what the "best" metric would be for a game like Planetside 2, here is my proposal:
Looking at my stats page, I see there's an entry for Damage dealt. I propose that SOE lump this data point along with Damage healed, Damage repaired, hacks, etc...
Then track this over time. So something like a burster max will still generate a good score, even if he never gets kills, since he's performing his role as a "deterrant". Same with a medic that heals, or an engineer that repairs.
You could have one global value, and then a break down of the same value, but by class and by vehicle.
Only thing it doesn't account for, is the "bait" value...
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