State of the Server - What's the story on your server?
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I just wanted to take a quick poll on the dynamic of the other servers. I'm curious what similarities and differences there are on each server. I've been playing a lot since release, and missed a lot of sleep, so I think I have a pretty good feeling for how things go on Waterson, during all hours.
The VS started very unorganized at release, but have tightened up and seem to be quite organized now. TR usually have the most global pop, but it only get's around 50% during the BRIT prime-time hours. During those times VS usually try to avoid contact with NC, and for the most part I think NC does the same. This keeps the TR from rolling everybody and I think is better for everybody on the server. I enjoy having a different fight once in a while with our NC comrades, but our priority target is TR. They are, after all, the evil empire. They are the ones that threaten to take Indar, which VS almost constantly own. We like our infantry resources. If we own the benefit on Indar, and VS pop gets too high, I always take my outfit to a different continent, usually to attack TR if their global pop is very high.
NC does seem to have the most trouble on the server, but I'd contend that they often don't pick good primary targets. Instead of saving their benefits, they often try to push VS on Indar, which always winds up bad for them. I don't know if it's the terrain, or their position on the map, but Indar isn't friendly for them. I see them set up some long-lasting Biofarms, especially DVS, but I don't understand why their empire waits until they lose a benefit to zerg the continent. In my opinion they should be setting up the Biofarms on continents they own the benefit to, and farming the massive TR zerg while holding a benefit. Often times they own both Amerish and Esamir because TR is so busy trying to take Indar. Then when TR get tired of being farmed by VS on Indar, they zerg another continent. NC rarely reacts and defends in time.
Some of the VS outfits on Waterson, including our own, almost always work together to save Indar. Before they nerfed Scarred Mesa Skydock it was our favorite place to alamo on Indar. Now we use ARC Bioengineering as a last-stand, and it's really one of the most defensible bases in the game. I personally think they should move the warp-gate pain-field back, so that enemies can attack the towers with AA, and move the out-of-bounds further out. As it is, it's a terrible choke-point, and TR seem unable to take it against an organized defense even when it's 60% pop to 20%.
Last edited by Illtempered; 2013-01-19 at 02:34 PM.
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