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2013-01-20, 03:35 PM | [Ignore Me] #1 | ||
Sergeant Major
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Okay, I'm back at it again with some more discussion about ADS Physics. Now, if you've seen later on in one of my other threads, you'll know that I'm talking about the fact that your screen shakes and flinches WAY too much from nearby explosions and damage from bullets, and the fact that most sights (mainly the open ones) have a sort of "physics" asthetic added to them which makes them sort of twist, turn, and sway as you move them while aiming down sights.
Now, the first thing that I'm going to clear up is the screen shaking: Obviously it needs to be toned down a lot. Same goes for the flinching while being shot. If it's going to take 8 bullets minimum to kill me, please don't make me spaz out every time one hits me. Next is the physics aesthetic while aiming down sights. Mind you, I am mainly talking about lower magnification scopes, open sights, not sniper scopes. Now, when you move these sights, whether it be to track an enemy or, whatever it is you feel like doing, you'll notice that they tend to take some time to catch up to your screen. They sort of lag behind, as to create a feeling of weight or realism, and, again, jump all over your screen as explosions hit near you and bullets damage you. Though it seems like a good idea on paper, in practice, it's a huge fun-killer. I recently decided to purchase the IR/NV scope for one of my carbines, and noticed an immediate increase in performance and confidence in my playing ability. The game felt much more fun, and much more action packed; my shots were landing on target and I was tracking my enemies with ease. You could say this is due to the fact that the IR/NV scope highlights your enemies extremely well and is "OP", but I happen to know that it is because the IR/NV scope doesn't throw your aim off with the "realistic" weight aesthetic that the other sights have. When your jump or fly while aiming down your sights, your cone of fire increases, but your sight remains where you point it, which makes sense. The same thing applies to taking damage and fighting in the heat of explosive battles; your sight remains where you point it and your cone of fire increases. This significantly decreases your ability to perform under the circumstances, but does not disorient you like making your sights sway and shake around everywhere does. Of course I must admit I feel silly using the IR/NV sight during the day, and using it sheerly because it feels easier to aim with doesn't seem right to me, but with the other scopes being so shaky, heavy, and inconsistent, it feels like I'm better off sticking with the IR/NV for now. I don't think shaking the player's screen and making his gun feel heavy and unstable is a productive mechanic at all, and I think the current increase in the player's cone of fire is plenty sufficient to damage the player's ability to shoot accurately in the mentioned situations (explosions, damage from bullets, aiming/shooting while in the air). And, the weighted feeling of your weapon in specific while aiming down sights only disorients the player, making him have to wait for his sight to catch up to his screen before he can actually be sure that he is on target. P.S. I was sure to make this post more legitimate than my others, with more evidence and supporting facts for my main point. I think this does a sufficient job of advocating that this mechanic may hurt the game more than it helps it. Last edited by Palerion; 2013-01-20 at 03:40 PM. |
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