Does the shallow TTK shortchange the Depth this game could have? - PlanetSide Universe
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Old 2013-01-25, 12:55 PM   [Ignore Me] #11
Figment
Lieutenant General
 
Re: Does the shallow TTK shortchange the Depth this game could have?


Originally Posted by Kerrec View Post
Wow Figment. Do you really think people will not see the veiled insults? Not only that, but you make some grossly narrow minded assumptions. Did it never cross your mind that the INTERNET is accessed world wide? Did it never cross your mind that I may not be an American? In fact, I am not. I am Canadian. Also, you insinuate that being an American is an insult. Way to go Buddy! That is one heck of a stereotype. You can add bigotry to your resume.
So, you're saying you're NOT from the Americas? Didn't know Canada could detach itself at will.

Lighten up. See the smiley, it's a joke, you're looking for insults to get upset about now. =/ (And yes, being American is silly. ).

You linked a graph showing different kinds of normal distribution curves, defined in purely mathematical terms. IE: the two axes are not functions relating to ANYTHING in the game. Then you use this as some kind of proof backing your hypothesis? And you expect people to believe you?
.................................................. ................


Did I relate to the graphs as actual FACTS AND NUMBERS, or merely AS AN ILLUSTRATION of what I meant with a gaussian curve? Sheesh. I said why I posted it, just to explain my mental image of what we're talking about.

Seriously. Reading comprehension, use it.

I've grown up speaking English my entire life. I hope that my written communication skills reflect that I am at the very least competent with English. I am also an avid reader. I don't think I've ever heard or seen the term "Grayscale" used in anything other than photography or art. So yeah, when you say "grayscale", I'm confused. I reply to your posts, assuming you mean to say "gray area", but I risk being wrong in my assumption.


Grey scale.

vs



Black and white.


The reasoning behind a grey area type of thinking is that there's a grayscale involved with intermediate points. Black and white thinking only looks at the extremes. YOU only look at the extremes, see your last quote here. You are thinking in black and white, not in greyscale.

Now you're talking about making very small changes to TTK. You post so many numbers, I still don't know by how much you propose.
Then you haven't read any of the posts very well. Because I clearly defined when I'm simply argueing about the impact of numbers, opposed to what I want. In fact, I'VE VERY CLEARLY STATED THE RANGE OF TTKS I'D PREFER IN THAT POST YOU ARE REFERING TO.

Seriously not that difficult to read where it says the range I describe as being your preference and the range I describe as being my preference, is it?

Keep in mind, some people can play with pings to the server in the 50ms while others can be playing with pings in the 300ms (or more). With client side hit detection, that means you still die even if you react quickly on your end. So by HOW MUCH do you propose to increase TTK, so that it makes a consistent difference and won't simply be made insignificant by other factors? Another point is individual skill makes a difference. An increase of half a second (500ms) would be a huge boon to many players while at the same time go unnoticed by the rest.
Ping of up to 210ms isn't that big a deal. We've had to live with it for years: it gives you advantages and disadvantages all the time.

A good player will still be good and a bad player will still be bad. TTK won't even the playing field, regardless of how you change it.
Bullshit.

Last edited by Figment; 2013-01-25 at 12:58 PM.
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