Are you sure you know what you are voting for?
http://forums.station.sony.com/ps2/i...locking.82996/
Originally Posted by RoadMap
In order to start laying the foundation for a proper metagame, we've been putting a lot of thought into continent locking. There are a lot of little snags and details still to work out, but the basic idea at the moment looks something like this: - Add the ability to capture a Warpgate.
- This is accomplished by taking over all adjacent territory.
- You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries.
- Once a single Empire controls all territory on a continent, the continent enters a "locked" state:
- All enemy units are removed from the continent and spawn in at an available Warpgate.
- The continent can not be entered/attacked by enemy units for a period of time.
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My response:
Originally Posted by NewSith
Vote: DOWN
Priority: Inadequate (needs to go up)
Feedback:
I took a more distinct look into this, and tell you what - I now dislike the idea.
Instead, here's mine:
Why can't you just connect the warpgates between continents and make it a base instead? - Add the ability to capture a Warpgate.
- Taking over all adjacent territory removes the shield around the warpgate.
- Capture Points activate inside the warpgate.
- Empire enters the "Last Stand Defense"
- You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries.
- Once a single Empire controls all territory on a continent, the continent enters a "captured" state:
- Every satellite base on any base changes ownership to the victorious empire.
- Any enemy hacks currently in progress are reset.
- The continent can be entered/attacked by enemy only via a linked wargate
- Warpgates have a pair and these are connetcted between continents.
- Capturing a warpgate on one continent, flips the warpgate on another one.
Blatantly "locking" a continent is in fact a very VERY bad Idea.
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"Locking" a continent as opposed to "winning" a continent adds nothing to the metagame, since you don't need to defend it...