Originally Posted by exile
You're missing the point. As Sirisian said, with the current complexity of combat the TTK is appropriate. A longer TTK does not add depth, because there are only a small amount of decisions a player needs to make, in regards to being in a gunfight.
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Can you imagine I simply completely disagree with that statement and actually think you completely miss the point? :/
Besides, the learning curve for gunplay is steeper with a short TTK than with a long TTK. And no, I'm not talking about point-click, I'm talking about positioning and where threats are coming from. There's currently nothing to learn on a macro-scale strategy since you can't do anything about it anyway due to having too many options and too little control over your sides movements, so really, what's your point? The macro scale of combat is incredibly simple. That includes selecting counters.
There are more decisions and actions a players needs to make and take than are currently possible. Please, make a list of all the things you think are needed and all the possible decisions one could make in a gunfight over all.
@Ghoest9: *facepalm moment right there* What a load of nonsense and horrible definition of good and bad, not to mention horrible suggested default moves without even having sufficient knowledge of the scenario or context to decide what would have been the right decision.
Sorry Ghoest9, but you can't be a good player if your default response to a bad situation is "LEEEEEEROOOOOOOOOY JENKINS!".