Gameplay: Artillery In Planetside 2 - PlanetSide Universe
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Old 2013-01-27, 01:53 PM   [Ignore Me] #14
Brogan
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Re: Artillery In Planetside 2


I actually was thinking the same thing recently. I was thinking that artillery would be a great benefit to the game.

One thing I would do to prevent spamming besides the deployment limit (I liked that) would be limited ammo, low rate of fire, and having a higher chance of being detected once you fire.

Another idea that I had would be an assault gun or tank destroyer. Basically a low profile tank, with no turret and the gun in the hull with a limited traverse (say, 15-30 degrees). Look up the Panzerjagers from World War Two for good examples. Basically these have good frontal armor (but side and rear is another story) and good stealth because of the low profile. They are used for ambush tactics. What I want these to do is promote strategic thinking. A perfect example is countering a blitz. You lure them into a trap, preferably a Valley or settlement, forcing the enemy into single or double file. Then concentrated fire will make short work. This also promotes a wider variety of vehicles in blitzes, because air superiority and fast redeployment can save the day for the attackers. I am kinda sick of seeing endless conga lines of MBTs.
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