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2013-01-27, 04:52 PM | [Ignore Me] #1 | ||
Second Lieutenant
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March - Continent Locking
In order to start laying the foundation for a proper metagame, we've been putting a lot of thought into continent locking. There are a lot of little snags and details still to work out, but the basic idea at the moment looks something like this: Add the ability to capture a Warpgate. This is accomplished by taking over all adjacent territory. You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries. Once a single Empire controls all territory on a continent, the continent enters a "locked" state: All enemy units are removed from the continent and spawn in at an available Warpgate. The continent can not be entered/attacked by enemy units for a period of time. They are not simply saying no sanctuaries . We need to give them a reason to implement them . From my part i say we can expand the role of sanctuaries for ps1. First we want them as an army coordination location and a safe place after cont locks obviously. Then a VR location for the training of new troop "newbies" or new outfit member in the case of a spec ops outfit. Then secondly this is new : the 21th century is the information age and this will probably convince the devs like in any MMO we need a Social place inside the game world where faction members can hang around/discuss/RP. E-sports: Maybe sancs could have inside the VR facility some sort of training pits which would allow for small 1/2/3 squads challenges for training or competitive proposes . Command center : A physical room/building where high certed officiers/outfit leader can discuss battle plans over a map of auraxis which they can draw on/ping . The sanctuary idea can be pushed very far . And we can get the old ps1 sancs and more if we want it we just have to show it to the devs and give them ideas which make sense instead of crying over the game . We can change something please give more ideas of what Sanctuaries could bring Last edited by Phantomdestiny; 2013-01-27 at 04:56 PM. |
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