No jumpad for attackers=AMP station ruined, More Stalmates..Welcome to StalemateSide - PlanetSide Universe
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Old 2013-02-03, 03:03 PM   [Ignore Me] #11
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Re: No jumpad for attackers=AMP station ruined, More Stalmates..Welcome to StalemateS


Originally Posted by Rothnang View Post
I love this change, there is finally a half way decent chance of actually defending an Amp Station.

I absolutely hate how easy it is for tiny groups of people to wreak total havoc on a large base because it takes dozens of defenders to protect every single weak point in them. This helps at least a little.

Also a stalemate is not the same as a battle that takes longer than 10 minutes.
So you were never at Zurvan where it was being held for hours?......

A Stalemate is a Stalemate.....Is a force going in 1 direction vs a Force going in another direction...with little room to flank at all so is all just a push vs push.

Their is already enough of this in Planetside..

Originally Posted by NewSith View Post
The only reason The Crown is a stalemate is because there are no other stalemates, I assure you. Make ALL territories defensible and stalemates will go away and turn into defense with eventual defeat.
Biodome is a huge stalemate.....

Come on, the shields are always a stalemate....the levitation pads are usually a stalemate




Originally Posted by Vashyo View Post
I love this change, it was one of those issues that made the defense difficult because enemies got around easy and there was no sense on what direction you would get shot at, so it was just a big sandbox deathmatch ala unreal tournament/CoD where you constantly have to look over your shoulder.

Stalemates only happen because people make them happen, people stack at the places that give most XP and never leave. The game doesnt punish players for staying in a losing fight since the resources are not meaningful, and they also don't affect infantry player at all. (unless you use C4 like a madman)
Defense difficult....Not for me.

It was quite easy to defend and hold Zurvan for hours....Some of the best battles took their.

As for Sense of Direction, their was one....there was a place where enemies were coming from and a general flow but with more openess.

Big Sandbox deathmatch?...Fighting with no stalemates and limited ways of attacking arn't some COD/UT wannabe deathmatches.

I never had a problem looking over my shoulder, is quite fun but like I said their was a flow in the AMP station of where enemies were coming from even with jumpads so you do know when an enemy is potential behind u.


Stalemates happen because the game doesn't allow too many ways of Flanking and attacking....It just allows a few predetermine ways of getting a base so the defenders are already waiting so the stalemate happens.


Also ADS players love stalemates....and Planetside has quite a few ADS players.


I prefer hip/twitch combat.
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