Originally Posted by Sprintfox
I would bet my ass, it has to do with the friendly vehicle / real threat rendering priorization.
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I'd agree 100% with that Sprint.
I played today on my laptop (I know) and after some mucking about deleting and resetting the ini file it was running smoothly till enemy are about then it starts to choke up.
The weird thing is that it has no problem dealing with friends its just the foes. Also the edges of the map are fine and I'm guessing thats the CPU only working half as hard due to 180deg of threat as opposed to 360deg of threat.
I've also noticed today that the player interface (map,certs,weps,etc) screen is slow to load and get going. It was quite snappy prior to the update.
Anyways good to see it only took a short time to smooth it out. Fingers crossed they can find the other bugs quickly.