Originally Posted by Assist
NC has stopped complaining? Really Dkanamus, since when? I play against you, I've seen you numerous times in fights, and I'm fairly sure at every fight there's bitching from both sides about everything and anything. Go to the planetside2 official forums and tell me again that NC has stopped complaining about weapon balance, you can find a post on the first page whining about VS/TR being OP because of X and Y. I played maybe 2 hours yesterday and all I heard from the 3-way fight I was at is that VS/NC whining about the Cycler and how it needs to be nerfed. That's all people do in this game, cry about nerfs. I'd also like to thank you for pointing out that the Magrider is clearly sub-par right now, it's nice to know that NC has noticed this*cough*. Also, as much as everyone loves to whine about the NC weapons I personally prefer them over the the other weapons, why? Because they're better when certed out. I'm almost 100% sure that when the account-wide unlocks go in myself and Nado will be playing NC because they're just better in our opinions, especially now that the Magrider is not worth being VS. We've been playing them lately on Connery, since Waterson is too static of a fight(Tho I do miss you Swiffle <3).
I want to know why you guys are continuing to bring up a MAX vs MAX discussion when it's completely irrelevant. If you want to compare like that then please compare the Magrider vs the Prowler pre-patch, if I was in a Prowler I could beat my Magrider every single fight pre-patch. Now I definitely could, but that's besides the point. Comparing like things in this game is clearly not how they intend to balance, which is evident from the latest changes. In that case, which I've attempted to shine light on here, you take the NC MAX effective K/D compared to a VS/TR MAX effective K/D and it's not even close. Why? Because the NC MAX is much better in situations where MAX units are used most often(Bio Labs).
Once again, hopefully you'll read this rather than just ignoring it, I've stated that I do NOT want the NC MAX to be nerfed. However, I also feel the TRAC-5, CARV, Magrider, etc also did not need to be nerfed. 'Dumbing' the game down so everyone has the same effective k/d is not balance, it's mediocrity and I am trying to get the point across to you guys about that. Someone screams NERF, posts some random stat that supports it, and the community jumps on it. This is how the balance has gone so far, even in beta, and it's not how it should be done IMO as it only makes the game boring.
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I complain myself, as a stress relief, about weapons. That doesn't mean I go forumside to have them nerfed. But there's a huge difference between what the magrider could do, compared to the Vanguard/prowler. Even myself went the prowler sometimes and it was absolutely normal to shoot with it. I'm not talking about the strafing speed (which any decent vanguard pilot can easily compensate, more so now, with out buffs and your bug which will be fixed). Mountain climbing. If the nerf affected this huge disparity between the Magrider and the Vanguard/Prowler, then its all good.
I don't even think turret stabilization should be implemented for the Vanguard/prowler, just to give some uniqueness for the VS, which have the weakest shots anyway (and most of the time run HEAT-equivalents), but that crazy mountain climbing had to go away. If this was achieved, then its cool.
The only problem I had with the magrider where those crazy angles no other tank could get. Damage wise? It's cool. Manuverability? It's cool. The Sauron? Its cool as well (and even with the nerf it doesn't seem to be a big of a deal). Just the mountain climbing.
Those prowler changes weren't needed (the extra damage). It fucked more teh VS then the NC. Hate how easily a prowler can farm infantry compared to the Vanguard and Magrider. You know why I did those videos? I really was hoping to see the NC MAX destroy everyone at 1~30m range. I really did. I wanted to know what was wrong the VS/TR MAX so I could at least have a basis to suggest some changes.
What I saw and found out is that most people play those MAXes quite wrong, and this only makes me killing them MUCH more easy. I was surprised that the TR/VS MAX could deal with infantry MUCH more effectively at range than the NC MAX, and I was OK with that. I don't want extra range (give me my 300 certs I spent on slugs, they are a bad idea anyway), I want destructive power and I like being a walking tank that recieve damage while dishing out a lot of damage. It's at close range, and it is fine. The NC MAX is working perfectly. People want laser sights? Give em. It would benefit the VS and TR a lot, but I guess infantry would PISSED to get killed at 30M+ thanks to a MAX. I wouldn't.