Originally Posted by Pella
I was at cross roads watch tower just now Pred. And you was flying about above. On the ground render distance was 15m tops.
And i fully agree this needs to be addressed. But i think the new render distance was part of the FPS stutter problem people where having. I dont think this engine can render 100s.
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The engine can render a few thousand folks easy, your GPU may also manage that.
But letting your CPU track all the movment of those thousands? nope, no chance. Not to mention your melting network connection if you have a few thousand folks sending updates.
That isnt something that can be "fixed", all they can really do is try to find a way that the stuff doesnt affect you much.
Originally Posted by Mox
I would be already happy if they deliver 133+133+133. But they cant atm. Thats the tragedy....
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Show me the game that actually allowed that. Hint: Planetside didnt. It did the exact same stuff as Planetside 2: not showing you folks due to Network/CPU limitations.
The render distance issue is something pretty simple, that is almost impossible to remove. Its the very limitation of CPU and network power that causes this. The only way to show you more folks would be by sending less updates, and then we are back at PS1s rubberbanding ADAD strafe spam.
So, what SOE can do here is simple: improve the mechanic that chooses what you see and what you dont see. It needs to automaticly figure out, in almost real time, what enemy is high priority and what enemy is low priority, based on a lot of different factors.
Folks, that shit is hard.