Originally Posted by Killjaeden
G2G you have plenty of cover usually. Unless you spam with a tank from magrider hill, it's usually not such a big issue. Additionally, if you have a lightning or ATV you can drive fast so the missile will explode in the ground behind you.
G2A you have almost no cover, if there are 5 people with G2A in the area (that the pilot can't see/find), it's like jumping into a room unarmed with 5 enemy cloakers and no cover. If you dive low you can easily get sniped by tanks or other ESF get the drop on you.
One guy with G2A in the area and you basically can't operate there anymore, as you don't know if it's one, two or even an ESF. You can't operate if there is a Dual Burster as well. With the exception that it requires skill from the max and ... well proper reaction, from the pilot. I play both, ESF and Burster - i think they are pretty balanced, Max does a good job and if the pilot doesn't get out of there immediately he is dead. G2AM and A2AM however is silly atm.
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From my experience G2A lock on launchers are not as easy to use as lots of the playerbase thinks. You only have a easy lock on out in the open but there you also are an easy target thus infantry is near cover or building which also means you have access to terminals. The covers both works for and against you. The locking on process is easily broken when the aircraft passes by cover or behind buildings or uses hills or canyons.
If your in an organized squad however its definitly easier to do. But in this case aircraft shouldn't work on their own anyway and work together with ground troups.