Re: Lock on rockets really have no place in this game
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You have 100 HA with AA Lock ons. They aim and lock on in about 3 secs assuming they don't lose their aim, then fire. You counter measure with Flares. All rockets have missed and cannot lock on to you for ... 4 secs? So thats about (at best) 10 secs for you to do what you need and get out. 3 Sec for Aim and Lock (no lost of aim) + 4 Sec of Flare (assuming you flare immediately) + 3 Sec for Aim and Lock again = 10 Seconds + 1 or 2 seconds for the missle to get to you, if you aren't already getting out of the area.
Fly in the area, let them lock on, wait half a sec, flare, lay down the thunder, and gtfo before they can lock on again.
And all honesty, I do feel bad for the ESF, as all the buffs for ground to counter Libs hurt the ESF a lot. I think the better solution would be to increase the length of time it takes to lock on ESF by 1 second (maybe).
One game, we had a flying squad and they never complained about AA HA, only max and skygaurd I guess because Flares have no effect of Flak.
Last edited by BIGGByran; 2013-02-08 at 10:05 PM.
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