This is my list of changes to shape and specialize the Infiltrator.
1. Remove Sniper Rifles and SMGs. Develop more handguns if needed.
2. Change Generators so that only infiltrators can interact with them. This should be done on a console, not the gen it's self. Also, everything shouldn't be tied to Gens. Put in hackable switches for certain shields within bases. Add more "hacking" for them.
3. Open up an array of traps. Give them access to anti-personel mines, AT mines, and C4. They should also get access to specialty grenades as well.
4. Specialized equipment. The game already has jumpjets for LA, no reason to not give Infiltrators the ability to use something like a Grapple Gun. It would have 2 charges and would leave the line in place until destroyed or another is fired.
5. Binoculars. Binocs would be useful for observing areas and can be upgraded to Nightvision. Would be very useful for approaching a target.
The Infiltrator should be about infiltrating an area or base and then causing havok. Either by hacking things, destroying things or making it unsafe for the enemy.
Infiltrators - Low firepower, high utility.
Last edited by EVILPIG; 2013-02-12 at 02:04 PM.
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