Originally Posted by Wahooo
OH... and each base could have a silo that stored the resource energy... lets call them "Nanites"... and the every time a vehicle was pulled, or troop would respawn a very small amount of the resource would be pulled from the silo. You could also make things like base turrets and generators really slowly auto-repair by using small amounts of this resource pool. In order to replace the resources in the silo they could have a specific vehicle that you would have to charge up or "fill" at the warp gate and drive or somehow carry... you know in the small vehicle spot in the galaxy that isn't actually usable but looks like it is there for some odd reason. Anyway, this is another way that a stalemate at a truly defensible base could be broken is when they run out of the resource pool inside the silo... Or it would add the ability for last minute heroics re-filling the silo under heavy fire and the presence of enemy forces.
Crazy talk I guess I don't see how a system like that could actually be implemented. /fantasy
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hehe. I see what you did there.
Agreed that current resource design is useless. The alternates in this thread (and more!) were discussed ad nauseam in beta, but the devs weren't for budging.
Really, resources need to be made "active" somehow so you have to do something useful to get them, not just sitting watching them tick up until you can pull a tank/esf/whatever.