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Old 2013-02-15, 01:03 PM   [Ignore Me] #10
Veraxes
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Re: Metagame Redesign


Originally Posted by Satanam View Post
What do you mean with 'no fly zone'? Like, we wouldn't be able to get our ESF, Liberator or Galaxy and fly on enemy hexagons? It would make the aircrafts useless for attack. We would be able to use aircraft for defense only, and it would bring 'OP' advantage for defenders. I mean, imagine a group attacking the enemy hexagon without air support, while the enemies would be waiting on a line of Liberators and ESFs (with Hellfire Rocket Pods, to make it worse for the offensive team) waiting when the enemy ground vehicles cross the line of the hexagon.
It would be really unfair, unless they make it 'no fly zone' on the hexagons not connected to your faction's hexagons, it means you could fly on the enemy hexagon next to your faction's hexagons but wouldn't be able to fly on the next one where's just enemy hexagons around one hexagon. But anyway, it would be really hard to 'cut places', like attacking enemies from behind to cut their resources from Warpgate.
Nothing automatic I mean the no fly zones would be created by the empire who controlled the trade route. So the air dominance would come into play while protecting the transport of the Supply Caches.

That would add another part to creating adjacency in order to get access to the large bases. It would also create a reason to defend the smaller outposts. Which are some of the most fun to set up and dig in when someone other empire is trying to get the Hex.
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