Time to Kill(TTK) needs to be increased.
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I'd assume this is a rather hotly debated topic, but I think with the new SMG's the difference between classes is really being lost. With TTK being as low as it is I feel like I can kill just as efficiently with any class and because of that there's no real specialization in weapons. Maybe that's the intended effect of having all these high fire rate weapons, but I always thought the idea of classes was to differentiate in as many ways as possible.
My basic argument boils down to the game needs to have larger advantages and disadvantages between weapons. For starters it will increase the skill ceiling, because head-shots become more important. It will also lower the pray and spray attitude that it seems a lot of PS2 players have. Players will have to manage their ammo more and in doing so infantry fights will become more strategic. If you know your spray won't down the guy running across the hill 100m away you may instead re-position, it brings more strategy to the game. Giving players time to react to a situation is never a bad thing, as it only makes each side play more responsibly. Personally I feel that the only weapons that have the correct TTK are the shotguns and rocket launchers. The problem I have is how close to that TTK the other automatic weapons are how useless the semi-auto weapons are because of it.
Don't get me wrong here, the classes still have their defined roles because of the other tools they have. But the weapons are really blurring the line between being a support style weapon and a full on assault style weapon. I really love the new SMG's and I don't see them as a bad thing for the game, the problem is I use them on my Light Assault, Infiltrator, and Engineer. The reason is personal preference more than anything, with the TTK difference as small as it is between the SMG's and the Carbines, why shouldn't I use the same gun with all three and therefore be more familiar with my weapon?
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Last edited by Assist; 2013-02-21 at 05:14 PM.
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