Time to Kill(TTK) needs to be increased. - PlanetSide Universe
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Old 2013-02-22, 07:18 AM   [Ignore Me] #11
psijaka
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Re: Time to Kill(TTK) needs to be increased.


Originally Posted by typhaon View Post
I don't know. It might be related to the bug I sometimes experience with the NC MAX, while fighting infantry. Mysteriously every scat/hack blast will just miss for some period of time... even though based on what you're seeing on the screen, there is no way they could miss.

ex. earlier I podded onto a pad of an air tower... I turn around and see a TR heavy about 2 MAX lengths away staring at me... he starts shooting me and backing up... I start walking toward him with both Hacksaws blazing..... 24 shots at a perfect killing range... not a single one hit... he kept shooting me and I died before reload finished.

I don't care what shield he has going... nothing would survive that assault.

I sometimes have a version of this where 10 or 12 blasts will miss... then they will start hitting, but I'd never seen all 24!

I've got to believe he must've seen something else happening on his screen, but I didn't think to ask him until about 15 minutes later when he'd already logged off. I wonder if he was 'actually' in another location other than what I was seeing on my screen... or something like that.

You might try just asking your target the next time something funky happens. Won't fix the situation, but it might give you a clue what is going wrong.
I experienced this yesterday; fired at a guy point blank with dual Falcons; didn't get a hitmarker. Surprised that it is happening with the Hacksaws because of the spread, but this is what I think is going on:



Edit - off topic I know, but I don't care; the TTK discussion has been flogged to death many times over.

Last edited by psijaka; 2013-02-22 at 07:23 AM.
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