Orbital Strike/Commander customizations coming, CR (certs) needs to be reworked - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Surgeon General warns PSU may be hazardous to your health
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-02-23, 01:48 PM   [Ignore Me] #1
SturmovikDrakon
First Sergeant
 
SturmovikDrakon's Avatar
 
Orbital Strike/Commander customizations coming, CR (certs) needs to be reworked


This seemed to have caught some attention on Reddit, so I thought I'd post it here as well. (thread: http://bit.ly/ZqmsRh)

I think with these commander/officer-like customizations coming in the foreseeable future, this warrants a change. But not just because of cosmetics. If Orbital Strikes will be (more than likely) available through command certifications, we don't want every mouth-breather with certs left to spare be able to acquire it.

In my opinion, something as important as a Command Rank should have never been available for purchase with certs in the first place.

If you are unwilling to work as a leader, why should you get the benefits of a leader?

My proposition is to bring back the Command system from the first game, or something that is similar to it. (it doesn't have to be a copy-paste system, just something that is not as freely accessible as it is now)

To advance in Command rank, you need to earn Command Experience, which you could earn by:
  • Leading a squad in a successful capture (requires you to be at the location/hex with at least half of your squad present)
  • By setting up way points, attack/defend orders near objectives such as control points/generators/SCUs and through successful completion/destruction of those objectives
  • Through successful completion of (upcoming) missions in the mission system
  • The amount of CEP will vary based on the amount of enemies located at the hex/control point before and during the capture (to discourage ghosting). The more enemies, the more experience (although there is a cap)
Any other ideas are welcomed

Note* Platoon leaders will not earn experience for every squad under their command, just their own.

Proposition on how OS could function: a combination of being a high enough CR rank and being a platoon (maybe squad) leader, along with some type of special resource.

There can be lenience on things like squad beacons and being able to read command chat, making them a bit more accessible. But beyond that, you should have to work for it.

These are just a few ideas. What do you all think?

Just keep in mind that this is not the only way. If you can come up with a mix of both CR experience and certs, shoot.

Also, for those interested in how the system worked in PS1

http://wiki.planetsidesyndicate.com/...erience_Points

http://wiki.planetsidesyndicate.com/...e=Command_Rank

Last edited by SturmovikDrakon; 2013-02-23 at 05:20 PM.
SturmovikDrakon is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:18 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.