Time to Kill(TTK) needs to be increased. - PlanetSide Universe
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Old 2013-02-23, 02:17 PM   [Ignore Me] #32
Kerrec
Master Sergeant
 
Re: Time to Kill(TTK) needs to be increased.


Originally Posted by Mietz View Post
So what you are saying is, you have higher accuracy with sniper rifles, by ~15%.
Is that because you become a different player with a sniper rifle? Does your skill increase with a sniper rifle?

You failed to address my argument: The accuracy statistic is worthless because it tracks bullet fired vs bullet impact and not actually engagements.

My point still stands, the accuracy statistic is worthless in judging how much a player -actually- misses. Your fee fees about how much you miss aren't really that important here.

PS: Suppressive fire as in actually suppressive fire, not the stupid BF3 mechanic you munchkin.
You never saw a spawn-room being camped with dudes constantly unloading their guns/turrets/tanks at the shielded exits? Go on youtube/twitch and pick any video, there you go. If in doubt, go to a Biolab and experience it first hand.
The accuracy statistic is not entirely worthless. If someone spends more time shooting at ceilings than shooting at enemies, I'd be shocked. Your argument may account for another 10%, but not 50%. 70% accuracy is absurd.

My sniper rifle argument shows that my accuracy DOUBLES. I go from 26% with something like a Jaguar, to 47% with the RAMS .50. And the majority of my sniper rifle kills are headshots, so I don't have an issue with "aiming".

The reason my sniper rifle accuracy is double my carbine accuracy is I don't have to deal with Cone of Fire, Bloom or Recoil. All those affect accuracy, which lead to 3 in 4 shots missing, averaged out, considering all the different range engagements I undertake.

An average accounts for EVERYTHING. Long range, Mid range, Short Range, shooting at ceilings, shooting at ESF's, etc...

As for your spawnroom camping argument, I see HE or other explosive spam "suppressing" doorways, not bullets. Even if you have some people that empty entire clips at spawn room shields regularly, those people will still spent MORE time shooting at actual targets they can hit. If you are so deadset against a global accuracy statistic, then go and look at individual weapon statistics. Look at carbine only accuracy. Look at AR only accuracy. Look at LMG only accuracy. Whatever you choose, it will NOT be near 50%, let alone 70%. The PS2 Players website is a gold mine for this kind of information. Go look at my statistics, or go look at people you think are actually good at the game. Whatever.

People shooting at ceilings may impact overall accuracy. Same with shooting at a spawnroom doorway (although from my experience, people don't shoot unless someone is about to cross the shield). Or shooting at an ESF (really! how much do you shoot at an ESF with your weapon? 1% of the time, maybe, if I'm being generous). The "weight" of these random occurances will be insignificant in the overall statistic.

Last edited by Kerrec; 2013-02-23 at 02:18 PM.
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