So people can bail and instagib you now?? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Paper or Plastic?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-03-03, 02:02 AM   [Ignore Me] #31
Varsam
Staff Sergeant
 
Re: So people can bail and instagib you now??


Originally Posted by Aurmanite View Post
Seems like a lot of people run without mine guard, probably because the other options are more attractive in their opinion. I don't run mine guard on anything but the Sunderer, as it is the only vehicle that must be stationary to perform its function. This is a choice that I, and everyone else has to make when loading out their vehicles. It wasn't an easy choice either. It seems to me that when the options available require serious consideration, we have a good system.
Agreed. I think you're right that on most vehicles it's a tougher choice. The sundy is a unique case as you say. Unfortunately the sundy is such an important piece of equipment on the battlefield (entire sieges can be broken by taking down a single sundy), it places special emphasis on mines and their relationship with sundies, though I think sundies in general need a rework (right now there's no reason not to take AMS) to make gameplay choices more dynamic.

Originally Posted by Aurmanite View Post
I agree that mines should be a little easier to detect. In the original Planetside you could see them before you were in range to set them off if you were in first person. That should be the case in game too, making players choose between driving in third person for situational awareness, or driving in first person to detect any mines.
But then we walk a fine line between mines being effective tools for area denial and mines being useless because suddenly everyone can see them. I currently don't have any ideas on how to get around this. Maybe make mines easy to see, but indestructible? Then allow engi repair tools to disarm mines.

Originally Posted by Aurmanite View Post
The rest of your post doesn't really say anything of value about the use of mines in game. Using tools effectively is part of being a good player, you aren't abusing anything. Besides, even though you can get relatively steady kills with mines, they definitely do no make up the largest portion of your kills/xp/etc. That fully loaded Sunderer pinata you popped that one time included.
Also admittedly true. I just wanted to emphasize their ease of use.
Varsam is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:31 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.