Re: new lattice tweet from higby
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Introducing a more PS1-style lattice/adjacency mechanic for conquering territories is a bad idea IMO. It unnecessarily limits player choice, herds empire assaults along a limited number of attack vectors, reduces the number of strategic avenues available to an empire, and takes one more step towards repetitive gameplay.
Adjacency, terrain, facility types, and base benefits already direct a lot of the flow of battle. We don't need more artificial rules in place to do our tactical thinking for us and force the fight down even fewer avenues than we have now.
If you want more predictable battle flow, watch the map. Pay attention to what the enemy is doing. If you watch enemy movements for more than 5 minutes and keep track of more than just the last territory that got capped it becomes pretty easy to predict where the enemy will go next. And, if there are multiple options, send scouts out to each one.
There are many things missing from PS2 that should have been ported over from PS1. The lattice is not one of them.
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