Posted this in the official Forums. A different spin on Resource management to get people to engage in the bigger part of the game and not just BioLab exp camp.
http://forums.station.sony.com/ps2/i...rience.101830/
Basically, adjust exp based on Influence. If you surround the biolab and they won't come out to fight you then they should be getting 1/2 the exp. Anything under 50% influence and the exp starts to go down.
Really, the pop bonus for the continents as well as for the territories was a great start... I think they just need to keep going with that to fine tune it even more.