Originally Posted by Rothnang
Yea, some kind of cost attached to respawning that acts as a type of respawn ticket might be a good first step toward allowing strategies that work on killing to be successful, and thereby open up the vast majority of the games mechanics to being the basis for success, as opposed to just window dressing for the same hand full of mechanics. Generators and Sunderers and Control Consoles aren't a bad thing, the problem is that they are the only thing that currently matters.
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What if you had a certain number of tickets based upon surrounding territories or something? So, to look at the new map:
Let's say TR is attacking Tawrich Tech Plant. Maybe they could get 250 tickets for each adjacent territory they control. If you run out of tickets, then you can't respawn in the area until the tickets regenerate or something. So territory would matter quite a bit, but successfully defending a base would also mean that you have time to stage a counterattack (since your enemy won't be able to attack you for a while without simply shuttling in infantry with sunderers and galaxies).
Something like that could work but also still keep the battles fast-paced.