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2013-03-11, 10:38 PM | [Ignore Me] #22 | ||
Lieutenant General
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@Silent Thunder: I rather not put people on ignore and it takes quite a bit of badgering and second chances, but persistent trolls ask for it.
The reason I put Ghoest9 on ignore is because he pretends to know my "real, hidden agenda". He reads incredibly selectively for instance in the quotes above, he accused me of only encouraging restrictions. In fact, I've always favoured less arbitrary class restrictions in terms of opening up options (weaponry and tools) to all grunt classes. In return, I'd rather see these tools and abilities be suit specific gameplay advantages. Only infils an MAXes would have furher restrictions due to their extreme designs. You can find more of my thoughts on it in a crossover ps1-PS2 inventory system thread from quite some time ago. Edit: found thread for those interested in my most prefered alternative: http://www.planetside-universe.com/s...ad.php?t=46088 The tool specific changes here are in line with the infiltrator scout tool, which currently starts with three barely usable scout darts. Why has this tool been arbitrarily restricted, while more impacting tools have not? He also continuously accuses me of "deliberately undermining any usefulness of the current infil to somehow make my prefered design of the infil more likely". That's not true, he simply any accept that I find shotguns, smgs and sniper rifles OP in the hands of infils. He'd be right if he said I find them OP and also want a more ps1esque infil design, but he used the word because. He is a very biased person and it is simply too frustrating to deal with someone who can't handle someone else's arguments at face value due to inherent paranoia. Bassically, he fears that I propose to nerf his killing power in favour of objective oriented stealth gameplay and will go to any length with ad hominems to undermine my character, rather than my argument. Trust me, it is better for the flow to have me have him on ignore. For I don't usualy ignore constant flame bait and lies without lashing back. So if he asks if infil's cloak should ever run out, then my answer would be: with the current weapons I feel they have too much cloak (in fact... any) as is. If it is only pistols and a bit longer ttk, then no, it shouldn't. Unlike grunts, they wouldn't have killing power. However, I have always asserted infils should make trade-offs between tools and ammo and have extreme inventory management issues due to having the least room for inventory available and therefore the most competition between tools and no killing power to compensate for it. It is therefore consistent with demanding other trade-offs. That is something Ghoest9 however would completely ignore. Especially since the cloak is a special ability more akin to the medic's healing aura special and HA shield, where the scout tool, med app, repair tool are all tools. The jetpack could be argued to be a bit of both. Btw. On the jetpack, I wouldn't mind for instance to have it semi-limited: fuel would only be used to sustain longer periods (reaching higher levels in one jump). Imagine you could make unlimited fence high jumps, but limited wall/building high jumps. Currently I use the LA (and spawn beacons) almost constantly when not in HA and it makes me ignore the Galaxy as option for reaching high places and places inside enemy compounds instead of the infil. I also constantly use the jumppack to change attack vector on a building. It is too easy and too much of a default choice for me because of that under-restricted flight power. Last edited by Figment; 2013-03-11 at 10:43 PM. |
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