Your biggest VR-shocks and revalations
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Since I never go through the trouble of trialing a lot of weapons, I've mostly found so far that:
- SMGs are FAR more accurate when hipfiring than expected and at ranges I would not have expected a SMG to hit the broadside of a barn, let alone using hipfire to fire at units at long range. (Compared to the standard LA weapon for instance, its killing potential feels epic and damage drop-off not noteworthy enough to warrant calling it a CQC weapon).
- Shotguns with slugs need to be recategorised as sniper rifles. Could one, two and three shot people depending on own aim at ranges where I'm having trouble with sniper rifles at times. Why don't these things have damage drop-off or such high spread they're absolutely useless beyond 20-30m and thus only good for CQC?
- Double Falcon seems decent, but is at least a type of AV where you can't easily hit infantry with - particularly useless at short range: GOOD.
- The Wraith is lol-giggles-facepalm: red light on the rear is clearly visible when cloaked and lights up the entire cloak (especially in the dark).
- You can switch seats on the Wraith and repair yourself mid-drive or have your fellow player do it.
- You can toss C4 and mines while in the rumble seat.
- C4 placed on top of a Wraith cloaks even if tossed on later.
- You can sit uncloaked on a cloaked Wraith.
- Such long splash ranges on most weapons, but splash hardly ever (if at all) hurts vehicles. So what's the point of having splash on AV weapons? To make them into makeshift AI weapons?
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