Mines to explode only when driven over and disarmable - PlanetSide Universe
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Old 2013-03-15, 12:07 PM   [Ignore Me] #11
Striker KOJ
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Re: Mines to explode only when driven over and disarmable


Originally Posted by zulu View Post
How about the fact that it undermines the purpose of C4? Why cert into C4 when you can go the cheaper route of just taking mines? The potential damage against infantry doesn't really seem to balance that out.
Except it does nothing of the sort. There are other classes that can use C4. I have probably killed more tanks with my Medic and C4 than I have with an Engineer and Tank Mines, because that is MY choice. Nerf Medics, right, because their "intended role" was support, so they shouldn't be allowed to damage vehicles.

C4 can be used to instagib MAXes and infantry. Should we be railing against infantry mines becasue they "undermine the purpose of C4"? Or is that completely false because C4 has other purposes? Purposes that may or my not overlap with other items? Fuck, rocket launchers and greande launchers can instagib infantry, and at range, with no resource cost. Completely undermining the purpose of C4 right? Or are they completely different tools that may have some overlapping application?

So because one item with a proximity sesnsor is not another item with a remote trigger, we need to remove the proximity sensor? Why does that make sense? And why isn't this argument applied to anti personnel mines, which do the exact same thing as vehicle mines, except they kill YOU, and not your vehicle?

Next time you see somebody kill an infantry with a personnel mine, you better report them for abuse, because it undermines the purpose of rifles...

Last edited by Striker KOJ; 2013-03-15 at 12:11 PM.
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