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Old 2013-03-23, 07:16 AM   [Ignore Me] #1
Ait'al
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DDo build! anyone play?


Since I"m not a subber and can't get on DDO forums to talk about builds. I thought I'd put one here. 8)

I'm going for an Air mage/Storm mage. I'm getting EVo abilities up to cyclone blast. I'm getting max spot and detection stuff and general abilities like jump etc.

I'm still trying to learn the potential builds again to see what i can do. I like sneak and stuffa nd not sure if I should go rogue/wiz multi class...

For instance do you get more skill points going rogue first or from getting your int up as fast as possible as wizard? I've completely forgotten how multi-class works. 8)

Pretty sure most of my build is Spell resistance immune.

Ideally if they had AIR magic over Electricity I would have that with some rain/electrical spells. But they do not have the spells that existed in normal table DnD, in the past, sadly.


*general note
**if needed for SLA's
***edit in design


Race: Human

Class: Rogue2/Wizard13/Artifice5
Feats:
  • Combat casting
  • Completionist
  • Construct Essence?
  • Empower
  • Enlarge
  • Eschew
  • Extend
  • Heighten
  • Insightful Reflexes
  • Mobile Casting
  • Epic Int(x2)(if room)

Enhancements:

  • Wizard: Intelligence: III
  • Wizard: Storm manipulation VII
  • Wizard: Deadly Shock IV
  • Wizard: Charged Spellcasting IV
  • Wizard: Improved Metas(Currently Enlarge, Empowered, Maximize, Quickening are maxed)
  • Human Adaptability: Intelligence I
  • Spell Damage Amplification:
  • Uncaring Master(filler at end)
  • Archmage III( Dumped these but not sure if I should dump a meta to get some SLA's)
Paths:
  • Custom
Epic Destinies:
  • I'm thinking shadowdancer! Just have to figure out the limitations etc.
  • If they have stuff I like Artifices.
  • Don't know enough about how these work yet.
Spells I'm certain I'm getting(Either as spell like abilities, spells, or abilities from items, or a combination):
Wizard:(Edit: Currently no using SLA's from enhancements despite what is stated below)
  • Lv1:(5)
  • Obscuring mist
  • Detect Secret Doors
  • Shocking Grasp
  • Feather Fall(item ability eventually)
  • ?Expeditious retreat
  • (SLA)Jump
  • Merfolk's Blessing
  • Tumble
  • Lv2:(5)
  • Fog Cloud
  • See Invisibility
  • Electric Loop
  • Gust of Wind
  • (SLA)Blur
  • (SLA)Invisibility
  • Fox's cunning
  • (SLA)Knock
  • Lv3:(5)
  • Sleet Storm
  • Lightning Bolt
  • Displacement
  • Water Breathing(item ability eventually)
  • Lv4:(5)
  • Dimension Door
  • Solid Fog
  • Lv5:(4)
  • Dismissal
  • Teleport
  • Mind Fog
  • Ball Lightning
  • Cyclone Blast
  • Eladar's Electric Surge
  • Lv6:(3)
  • True Seeing(item ability eventually)(not in spell book!)
  • Chain Lightning
  • Shadow Walk
  • Lv7:(2)
  • Banishment
  • Greater Teleport
Artifice:
  • Lv1: (3+2)
  • Static Shock
  • Inflict Light Damage
  • Repair Light Damage
  • Currateive Admixture: Cure light wounds
  • ?
  • Lv2: (2+2)
  • Elemental Prod
  • Lightning Sphere
  • Repair Moderate Damage
  • Curative admix: Cure moderate wounds?
  • Reinforce Construct?
  • Lv3: (1+2)
  • ?
Spells should fit into what a storm could produce in someone. Besides the TP spells and banishment spells. Those are for another RP reason. So the negative energy is similar to the mass power of lightenting and banshee possibly the same. No fire or acid spells. Grabbed the sleet spell because it has no damage but slows. Polar ray possibly because it describes it as cold wind even though it is cold damage.

Items:
Maxed out Int and I liked some of the epic sets and possibly the wild magic. I'd love to see wild magic if they ever put it in.

Post more later....

Since I'm not using Sonic. I'm assuming this counts as silent but deadly! 8D My favorite play style!

Last edited by Ait'al; 2013-03-24 at 11:08 PM.
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