The case for automated turrets - PlanetSide Universe
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Old 2013-03-23, 04:41 PM   [Ignore Me] #27
Ghoest9
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Re: The case for automated turrets


Maybe this will explain why this is bad game design.

Players are unhappy when they are killed.
Players are happy when they kill the someone else.

If you start letting static AI kill players its bad business.
And this is a magnitude worse than content driven AI.
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