Originally Posted by Snydenthur
This weekend there definitely was too many players. It's not only a problem to the client, it's a massive problem for the server. Indar had awful lag. Hits registered like 1-3 seconds after the hit. Again ammopacks, repairs and healing weren't working. It took a lot of tapping of E to get inside a vehicle. This was at miller, but I'm quite sure there were lag problems on every server since double xp does attract a lot of players.
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I'm going to assume that in that one instance, just about every single player on the server was in one hex.
That'd kill it too.