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Old 2013-04-02, 06:04 PM   [Ignore Me] #11
Chaff
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Re: Combat Medic Developments


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The Biological "infection" idea is quite interesting. First, it must be structured to absolutely prevent exploitation.......guys from "other" empires will log on as YOUR Empire, and, after their buddies shoot them .... they would intentionally run around spreading the virus - if that loophole is left open.

The virus could be shot into the enemy zerg somewhere ..... those in the damage field (Infection Zone) would auto-transport .....back to the nearest SUNDY of base/outpost their Empire owns at that time. If there was a Medic from their Empire at their "Bio-Infection Cooldown" Station, their own Empire Medic could drastically speed up the "anti-biotic heal" to remove the "infection". Otherwise, "infected" have to stay in a friendly spawn (Infection ?) Room - which could make them wait 3 minutes before they can redeploy......there could be certs (or Implant ?) to counter this bio-warfare aspect. Some players would rage over this kind of inconvenience. It would sure add interesting wrinkles to the game ...... seems like a LOT of potential XP for Medics.....ALL infected could be auto-deployed to a Biological Decontamination Room at each Warpgate ..... it'd be the ONLY PLACE in each Empire Warpgate where one could gain XP towards gaining Certs. The Un-infection would be facilitated by Properly Certed Medics, or guys would have to wait-it-out. Then, Redploy back to where they want.....with option to return to where they got the infection. Once "cured" of an "infection", you are IMMUNE from catching it again for 1 hour. Sure, some Medics "seem" to be getting easy XP at the Warpgate, but they are NOT available on the front lines healing guys still fighting, so there's real strategic meaning behind this posters idea.

Last edited by Chaff; 2013-04-02 at 06:20 PM.
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