Re: Combat Medic Developments
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Some ideas to replace the AOE/self heal on F. These would generally hit the same area as the default healing field (and thus affect the CM himself as well) and would provide some healing just for consistency. Each field would glow a different colour in order to differentiate between them.
1) Stimulant Field (Red): Boosts movement speed, very low healing, long duration.
2) Overheal Field (Blue): Low healing, but allows health to go above 100%.
3) Healing Rush (Orange): High healing, but very low duration and long recharge.
4) Recovery Field (White): Very low healing, but anyone who dies while affected by the field auto-resurrects (with low health) after a short delay (2 seconds?).
5) Wide-Area Healing (Yellow): Low healing, but double normal radius.
6) Adrenal Healing (Purple): Long default recharge, but recharges a large amount (30%-50%?) every time you make a kill.
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