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Old 2013-04-05, 08:32 AM   [Ignore Me] #22
Carbon Copied
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Re: Combat Medic Developments


I'm not going to comment on buff style gameplay apart from really to say the moment you're killed by a legit-speedhacker squad (read as buffed) you'll probably want it removed when they're running rings round entire squads mowing them down. Seriously the whole buff thing isn't a bad idea it's just a RPG induced nauseating one that has cringe worthy memories of MMO's where a class could just be set to auto follow and that was the "job". I mean it's close to a step away from Quake "quad-damage" power ups..

I don't think anyone has really sold the buff system apart from to say "I think we should be able to inject/aura people"; simply what does it add to the game - because if I wanted to be the buffed super soldier I'd just snort a line of crack and take anything on regardless. I think we all have better ideas just the buff thing is an easy boring scape goat.

@Palerion With The NAHP note it can be used with existing base terminals as well as engineer deployed ones; so this is multifunction without the exlusive requirement for an engineer

Ok another one on the table:

Nanite Systems Bio-scanner (The NSB):

Originally used and developed for a variety of industries on Earth such as immigration border control and deep space salvo personnel. Able to penetrate solid objects the NSB quickly became a useful tool for medical personnel both on Earth and off world who had to locate casualities during disasters and rescue missions.
The NSB is designed to display life readings in the proximity of up to 25 metres in a 180 degree radius; unfortunately the NSB can only display life readings and as such isn't designed to differentiate between friend and foe to the user. As far as Auraxis goes there are no known indigenious life forms but please be aware these are again not calibrated to distinguish on the screen display.
Operated via handheld applicator the device scans the immediate area with a non lethal burst effect pinpointing the location of organic life forms on the device's heads up display. Please note that the device is only able to detect life forms on the same level as the operator. The operator has to communicate the on display information with allied platoons/forces on scans as this is not integrated to the helmet display map and is too cumbersome to use whilst a weapon is equipped.

The device is charged with a slow regenerating trickle charge capacity battery that at full charge can provide 3 reading bursts. Higher capacity charges have not been required for the base model and are therefore currently unavailable from Nanite Systems.

Reports from Nanite Systems' industrial spies report that factions are attempting to reverse engineer the base unit and upgrade the device with so far mixed results.
  • New Conglomerate have left things largely unchanged from the original Nanite Systems design favouring function over form. They have however refitted the unit to use less charge per use and include helmet and squad map pinpoints, while this has increased the bursts available per full charge it has reduced the effective scan range down to 20 metres and compromised the cone of scan to 100 degrees.

  • Vanu Sovereignty are attempting to integrate their own technology and to a degree they have succesfully increased the range of readings to the device of up to 30 metres - however at the expense of requiring a charge time per use. Also initial tests are relying on a shockwave effect that while still not dangerous to the user or individuals scanned, it does create a visable "blast" that pinpoints the operator.

  • Terran Republic have made several attempts to mount the device to the combat medic's primary weapon, however they have had to reduce the device size and charge capacity considerably. While more convenient this has resulted in a smaller radial sweep of just 45 degrees in addition to affecting accuracy and equip time of the primary gun it is attached to. They have however succesfully integrated it to the medic's helmet map display which in turn has allowed squad members to view this real time data (however they are no closer to differentiating opposing factions on the map and as such the map interprets this data as "friendly").

All factions have been unable to adapt it to real time movement data - and as such all agents report that displayed readings are limited to data "at time of sweep".
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