PlanetSide 2 should not track how many times you die
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What it says on the tin!
I believe PlanetSide 2 just flat out shouldn't track how many times you've died. It encourages K/D or (K+A)/D play, which just isn't good. It's a metric of player skill that isn't actually relevant in PlanetSide, and yes, I say this with a 4+ K/D. I play this game drastically differently because of it tracking stats. If it didn't track how many times I die, I would probably be playing better.
As it stands, my only metagame in PS2 is K/D and score/hour. I imagine it's the same way for a lot of players.
Removing death-tracking is a problem, though. I think we could provide an alternative stat called "Points Given". This stat would track how many points you have given to the enemy faction, and could be given in a sleu of things like "Points given per hour", and "points given per point earned". These would be a much more accurate measure of player skill by determining how much resources a player is feeding to the enemy by dieing to them, or much resources they are losing by having their vehicles be destroyed by them. I'm tempted even to add failure to defend a facility under "points given". I think this would be a much better stat for encouraging positive player behavior and would allow stronger statistical control over incentives with a single, unified stat: points.
/e: Track boosted XP and unboosted XP/points. Calculate for unboosted XP/points so it's not pay2win.
Last edited by AThreatToYou; 2013-04-07 at 12:01 PM.
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