I don't know about anyone else so I'm going to propose the question here and see what kind of a discussion I can get going... Is the Alert System a liability to our having fun with Friday Night Ops, or is it a boon?
I myself enjoy the alert system during casual day-2-day Squad/Platoon activity because it's something fun to do when you don't have any overall campaign going to take over a continent and the XP reward is pretty compelling. The thing I hate about the Alert System is it's inconvenient, it's random, and IMO events and other content of this game should be created by the Players, not the system.
Something that really bothers me about the Alert System, especially during FNO is that our Outfit is set up and designed to cater to everyone's interests: Infantry, Tanks, Air, and Special Forces divisions. However to win the Alert you only need Special Forces type strategies, being to rapid respond all over the map and not bother with forming battle-lines or bothering with prolonged sieges, MAYBE you'll deploy some airpower but ultimately you win these Alerts by just capturing the small outposts with a quick infantry zerg and then move on, regardless of enemy counter attack you don't defend, seldom is it called upon to defend or consolidate, the Alert rewards fast-attack offenses only.
It seems like to me, because of the Alert, a lot of our players are crippled or thrown out of there groove, expecting team-work involving there preferred play style (Infantry, Tanks, Aircraft) and then thrown into only one specialization because that's what is needed to win the Alert.
Thoughts?
Last edited by HereticusXZ; 2013-04-20 at 01:05 AM.
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