http://forums.station.sony.com/ps2/i...stment.120344/
Originally Posted by Kalyper
The generators that control the shields which protect the SCU room are now gone. We are trying out a new system where the shields will go down based on the percentage of capture. Currently, they will go down when the enemy capture bar is halfway full. If the defender retakes the point, they need to bring the capture status back below that percentage to restore the shields.
The idea behind this change is to stop attackers from disabling the spawn too early, which can cause the fight the end and in some cases never happen. This will give defenders time to recover or react to a facility that is under attack.
Known Issues:
There is no messaging of when the shields are disabled. We will be adding some VO audio to indicate when these shields go down in the near future.
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Thoughts? Also - there will be a playtest today and this change is apparently live.