Changes needed game command system and more. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Less profitable than a SOE MMO
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-05-07, 12:35 AM   [Ignore Me] #1
Livefire
Staff Sergeant
 
Changes needed game command system and more.


1. Require certain battle ranks to cert the command functions,higher the cert cost = higher the required batte rank = more powerful the command ability.

2. Purchase of a command ability with cent points should also come with a piece of armor ornament/ helmet ornament like roman legion commanders wore and an command rank insignia that is easily identifiable so other soldiers can find him on the battlefield and request his abilities in support of there battles.

3. The last purchase and most expensive cert purchases of the most powerful command rank should be global chats and the coming orbital strike. There should not be a cool down for global chat as only high battle ranks should even be allowed to have it and it should be 1000xp, and the orbital strike should cost even more and have a cool down timer. The armor ornaments for these should end with an empire cape that is worn over the armor again like roman legion did. This cape could be custamizable with camo purchased from then SC store to match the armor camo.

4. The orbital strike should be a nuke from space one shot killing everything it hits. You should need to be running a squad to use it, just like the current command functions don't work when you are not leading a squad.

5. We need advanced self propelled artillery, it should require a forward observer using a laser target designator to mark the target to be pounded and then the artillery should be able to hit it with extream accuracy/ from extremes range and one shot legality. Very good splash damage to!

6. Proper interceptor class of fighters and attack gunships. Intercepted should be fast and maneuverable only able to hover to land and take off vertically. Able to kill other fighters in air to air combat with lock on missiles and drop laser guided bombs on ground targets. Attack aircraft should work like an apache gunship, look like the current reaver but from alpha and be 2 person. The pilot should only be able to fire spam rockets while the gunner can fire the 360 degree nose gun with explosive rounds and use a laser guided high damage precision hellfire type missile. It should be a stand off weapon with 1km or more range and the ability to hover perfectly but be slower and far less maneuverable then the attack fighter. But with high armor.

7. Driver/gunner crewed option MBTs. NC/TR should be 3 person, VS 2 person. NC/TR should be dedicated driver NO gun, 1st gunner operates main gun and a coax machine gun type weapon mounted next to the main cannon, secondary gunner operates the top current chooses turret gun. Tank should have access to more powerful weapons for main gun and coax and with the ability to have more weapons and fire more at the same time it should balance it against one man MBTs. VS should have current crew set up but with just a better main gun.
Livefire is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:51 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.