For two reasons:
- No matter the changes, this game is still Shotgunside 2, especially in towers.
- The SMG has given the infiltrator a totally new role, making it one of the best, if not the best, CQB class now.
This puts new players or players not willing to spend SC or the very high amount of 1000 certs on these guns at an unfair disadvantage, which should be compensated with the default arsenal.
This is especially the case for the SMG as it is pretty much the only option to go with the infiltrator if you want to "infiltrate" up close.
Shotguns take a bit more skill to be a viable solution. Still, I'm a strong opponent of insta-kill weapons, no matter their disadvantages and the skill it takes. The (pump-action) shotguns got down-voted on the road map for a reason. SOE not listening to the community and spending so much time on releasing a complete arsenal of them was one of the worst design decisions so far imo. However, now the reality is there and we've got to live with them, it's only fair to give default classes access to them as well.
Proposed solution:
- Make one of the SMG's and shotguns available as default.
- Refund certs/SC people have spend on acquiring these particular guns.