Re: Linux support? official or unofficial. POLL!
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@Falcon_BR
The reason why the game can't be ported is more to do with the fact it is written in DX than that they use Physx.
Also the whole memory and 64bit client thing is a bit false as the game is Large Address Aware and therefore gets all the memory it needs. Also, memory allocation is not a bottleneck, but the transfer of that memory may be, but blah blah pointless technobobble that no one but a CS/CPE/SE would understand. Suffice to say, that any memory bottleneck is mostly based on hardware and current technological limitations. Not saying the game can't be optimized better, but allowing it to use more memory won't solve it. Unless of course you are rich enough to afford 12GB+ of SRAM and load the entire game onto memory (note: you can't get SRAM chips).
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