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Old 2013-05-16, 01:33 PM   [Ignore Me] #36
Whiteagle
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Booface View Post
It reminds me of the PvP oriented MMORPG Shadowbane (I think it was called Shadowbane). Anyway, in this game, your guilds (basically outfits) could claim stakes of land and build castles there to gather resources. You designed your castle in every aspect: wall placement, critical structures, etcetera.

...

Anyway, the strategy to counter this was to build guard houses around your castle. These would spawn NPC guards, whose competency was determined by the resources you could pour into them. They weren't going to repel an attack, but they could bog it down. That way, unless you were totally decimated by a much larger guild, your castle could usually survive with fewer defenders during the morning long enough for you to rescue it when your guys logged on after the workday was over.

The only reason it was really desirable, though, was because the castles were player-created and player-owned. We wanted a way to protect our stuff we worked (well, gamed) for while we were logged off.

...

On the other hand, if down the road we can create our own permanent facilities and gather outfit-specific resources and benefits from them, then this is something that I think a lot of players might want.
Indeed, but I doubt it would be actual moving NPC Guards and more like the Turrets from the Original Planetside.
Much less work involved and it uses Entities that should already be there.
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