Is the AMS killing the game?
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I for one feel there is just to many options to join a fight and I believe the core issue might be the AMS it has no down side no limits! The AMS makes logistics irrelevant in a battle, I died no penalty just find the nearest AMS or spawn beacon and hop right back in no need to find a transport. Why even have transports in a game were you can teleport any ware? AMS lets you reappear over and over again.
Hell libs\esfs\tank\snipers wont even shoot the AMS because it becomes a farm and they know it so those being farmed say put a cloak on it. Really? (So as a lib gunner I would just look for the blank spot spitting out troops and farm there instead wont help.)
The answer is simple Remove the AMS from the game and logistics of troop movement becomes paramount to success or failure of assaults. Now If the AMS is indeed deemed to be needed to take a base it should have a spawn limit (maybe 50) until it is out of nanites or some thing.
But still thinking best solution is to kill the AMS to make the logistics of troops more important. I know the wine "but every thing takes to long to get to!" Really it takes what 2-5 minutes to go from 1 base to another on foot cut that time in half when using a flash or harasser?
So am I nuts or dose it seem the battlefield is to accessible?
Would removing the AMS help?
Or limiting the AMS a better option?
Last edited by Ghost Runner; 2013-05-22 at 02:18 AM.
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