2013-05-28, 01:22 PM
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[Ignore Me]
#35
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Originally Posted by Figment
A very important observation about the Esamir redesigns: outpost walls have no catwalks.
They're just going to provide save approaches if we can't fire down onto approaching enemies from them.
Catwalks and stairs should lead up to the top of the walls and merlons and ballustrades should be there on the outside (not on the inside) to provide the necessary cover for defenders, without generating cover for attackers that try to take the wall. Otherwise, jetpacks are going to have it easy as cake.
And if there's one thing evil compared to pie, it's cake. A wall you can't man creates no advantage, it creates a blind spot for defenders and boxes the defenders in when the opposition has jetpacks and can come over from any side.
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Agree
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